AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games Performance in Europe Q4 2021
Analyzing the performance of the top 5 cartoon fantasy games on a unified platform in Europe during the fourth quarter of 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 cartoon fantasy games on a unified platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here is an overview of how each app fared during this period based on data from Sensor Tower.
My Talking Tom 2 experienced a significant rise in weekly downloads, starting from approximately 263K at the beginning of October and peaking at around 487K by the end of December. The weekly revenue for the app fluctuated, reaching its highest at about $12.5K in the week of December 20. The app also saw a steady increase in weekly active users, growing from 4.1M to 4.6M throughout the quarter.
Candy Crush Saga maintained a robust performance with weekly revenue ranging from $3.5M to $4.4M. Weekly downloads showed a consistent upward trend, starting at approximately 252K and reaching around 429K by the end of December. The game also sustained a high number of active users, peaking at 6.2M in the last week of the year.
My Talking Tom Friends had a steady increase in weekly downloads, beginning at around 236K and reaching approximately 438K by the end of the quarter. Weekly revenue showed a positive trend, peaking at about $8.9K in the final week of December. The app's weekly active users increased from 3.9M to 4.5M over the same period.
My Talking Angela 2 saw a significant rise in weekly downloads towards the end of the quarter, starting from roughly 329K and reaching around 421K. Weekly revenue for the app also increased, peaking at around $10.2K in the last week of December. The app's active user base grew from 1.6M to 1.4M during the quarter.
Pokémon UNITE had a notable decline in weekly downloads, from approximately 1.3M in late September to around 185K by the end of December. The weekly revenue for the app decreased, with a peak of about $497K at the beginning of the quarter, dropping to around $56K by the end of December. Weekly active users also showed a downward trend, starting at 3.7M and declining to around 710K.
These insights reflect the dynamic nature of the mobile gaming market in Europe. For more detailed analytics, visit Sensor Tower.